
You never even need to risk the JT since it can fire through walls if you want and the 17pdr cannot hit it. Meanwhile you can use the covering barrage to pick off wounded emplacements and allow volks to get in close for a flame nade attack. The JT feeds off emplacements, and if the brit player is really dug down deep you can wait until the late game to destroy him. It outright stomps on Simcity, either with its on map or off map arty. If you are struggling against this strategy I would definitely put the fortifications cmdr for OKW in your load out. Latter in the game as things began to unwind your allies lack of squad preservation became a real issue, and you near zero fuel income was punished severely. And you built it extremely early even though you had no intention of going for anything in the truck until much latter.

You built a Schwer HQ far enough forward that the mortar pit could shell it for some reason. To top this off you did not watch the ISGs and one was wiped for ~5 minutes without being recovered on your side of the map before the Brit player came over and stole it. Instead you sent your ISGs off to shoot at some shocks, which are mobile infantry and completely ignored the ISGs. In fact, I would have targeted it first since he cannot brace, and you can fire at it from further than the mortar could likely reach. You knew he had a FHQ IN FRONT of his now dead mortar pit, which should have been too tempting a target not to destroy. Even then you had them together making it very likely they would have been wiped at the same time. This would have given you time to decap his points and slow his sim city.Īfter the simcity was setup you went double ISG, which was fine, but you used them extremely poorly after the first mortar pit went down. Then the IS would have been alone, the Kubel should have pulled back and the Volks and sturms could easily have dealt with them. Once he realized he was about to be outflanked the kubel should have shot in and attacked the MG up close from the back to force the retreat. The kubel should have given you LoS to avoid the MG arc and the Sturms and Volks should have pushed around the flank. This cannot happen.Įarly on when you engaged the Brit you can 3 squads (1 volks, 1 Sturm, 1 kubel) and he had 2 (MG and IS). As a result even though you managed to inflict huge fuel losses on the Soviet player they were easily able to recover. You ceded the fuel to the Allied team, literally, all game.

Was your goal to dislodge the Brit? Was it to take the cutoff? Was it to help your teammate? Was it to secure fuel? You appeared to change your goal every few minutes, until you lost the initiative and then had to respond as units appeared until you lost completely. I looked at your game and I see a number of places to improve.
